Now regarding the other alternatives, as I said they are somewhat limited, Modo is limited, Zbrush Core is limited, now we use Substance and Zbrush (not core), Quixel has another limitation wich is that it relies on Photoshop, and we are migrating from all Adobe too. Regarding the alternatives you mention, all alternatives come with limitations, being the first and most important for some of it that they are from Autodesk and I´m running away from ALL Autodesk because I strongly belive in business ethics, it was one of the main reasons why I funded my own studio, and as of today Autodesk has no ethics at all. ![]() Now as main package I prefer Blender because it´s way of working is similar to Max or Maya, so teaching it is easy and using it is pretty familiar, Houdini is a bit harder. I think Houdini is a great tool in conbination with Blender, the problem for me is that I target to surpass the 100k limit so I try to avoid using Houdini if I can, not because it´s not a great package but because I want to rely on packages with no limits if possible, but for many people Houdini is a great package, instead of Houdini I´m looking to acquire Real Flow, it´s not the same at all, but I will have the simulations part covered, the other part may be solved as we always solved it with Max or Maya. ![]() I don´t prefer Blender INSTEAD of Houdini □
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